Post by osiris on Apr 24, 2014 21:50:06 GMT -5
Ok, I've been venturing into Video Battlereports lately, but here's an old-style one with still photos:
Will wanted to test his all-terminator Grey Knights List out, and I asked him if he wanted to play my Chaos or my Necrons, he picked Necrons (Hey, it was his choice, dont blame me!)
So, here's what I came with:
Two Overlords, with Warscythes, riding on Catacomb Command Barges
Two ghost Arks, each with 8 warriors, a Storm-tek, and a destruct-tek
A squad of 9 Immortals, with a lord with a res orb and a fire gauntlet, and a cryptec with the Veil of shadows and the Nightmare Shroud
Two squads of Two wraiths, with whip-coils
A Triarch Stalker
Two Heavy-Destroyers
and a Doom Scythe
This was my first time fielding the Hvy Destroyers or the doom scythe, as I usually bring a monolith and a quad-gun aegis line, however, the lack of AP2 weaponry was concerning me, plus I rarely had anyone who was able to stand in the fortification and fire the gun because all my units are either in vehicles or had another job (plus I have come to hate the quad gun, it's like throwing pebbles at flying tanks and has been nothing but a waste of points for me in the past)
Will brought this:
Librarian HQ
Two ten man squads of terminators, one with justicar thawn, each with two psycannons with psybolts.
The dreadknight
A dreadnought with two twin-linked autocannons and psybolts
a Stormraven, also with twin assault cannons, and a twin hvy. bolter, all with psybolts.
God grey knights are expensive... that's all he can put out at 1850...
So we rolled crusade and the deployments were on the short table edges, we had a YQ employee set up terrain in a neutral manner before we arrived. I won the roll-off and picked the more open side of the board, since I have alot of vehicles to move around, and because that side of the board had three of the 5 objectives on it. Will made me deploy first, but failed to seize the initiative, so here's the board at deployment.:
osiris.m-l.org/pictures/GK-NEC%20Deploy.jpg
(Sorry the pic is large, I didn't really edit anything for this rough batrep)
Ok so I move first, and mosty the necrons cautiously push forward, jsut trying to get within 24" to fireoff some initial shots and try to chip away at the horde of terminators facing me. Will's main mistake was spreading out in a huge conga-line acrossed the entire battlefront, so it was easy for me to get weapons to bear early. In my first round, a ghost ark and its passengers, picked off a couple terminators on one side of the battlefield, and a heavy-destroyer and the gauss cannons from the overlord's barges picked off a couple from the other side. The heat ray did hit, but rolled two ones... so no kills, but the twin linking effect was instrumental in bringing down a few terminators. Both squads were combat squadded, so they had to take leadership tests for 25% casualties and BOTH FAILED... they only fell back a few inches though. My immortals decided to babysit the rear objective and just wait a turn to see how the grey-knights maneuvered.
Will's turn, his Dreadknight did not take kindly to my stalker lighting up his unit, so it jumped right up in front of it, and bounced a heavy incinerator harmlessly off of its quantum shielding. The 'rifleman' dread landed a pair of nasty penetrating hits on the far ghost ark, but 'WHEW" the dice came up better this time and I Jink-saved both of them... SHIELDS HOLDIN CAPIN'! Some bolterfire backed by psycannons dropped one of the wraiths and wounded his companion on the far side of the field.
And They Shall Know No Fear kicked in and the two falling back units quickly made up the ground they lost the previous turn, but the damage was done, it kept them out of charge range of anything vulnerable. His librarian tried to cast Scrying gaze and suffered a perils of the warp, but then in the ensuing assault phase, the dreadknight smashed my triach stalker to bits. Which looks like a setback, but it did the job I wanted it to do, it pulled his dreadknight way out in front of the rest of his force, too far away for his troops to support, and well within striking range of both sets of wraiths, AND both overlords...
Here's a Pic of the board at the end of both player's turn #1:
osiris.m-l.org/pictures/GK-NEC%20Turn%201.jpg
Top of Turn two rolls around and night-fighting kicks in. So I decide to get a little risky. I teleport-deep-strike my immortals in behind his dreadnought, they scatter enough to end up in his side armour, but no mishap. I also push both ghost arks up to within 12" of his main line. One of the overlords is close enough to make his sweep attack against the dreadknight and does so, causing 2 wounds, all the wraiths fly up to it and close in for the kill. Both Heavy Destroyers position themselves to take potshots at the terminator line, knowing that even with stealth(from night fighting), the terminator's invulnerable save is better than a 6+ cover, so it's worth shooting from over 12" away at guys out in the open. Both destroyers come up empty this turn, but the ghost arks cut down a few more terminators. My Doom scythe shows up, zips in 36" and unleashes the death ray. It covers 4 terminators, but manages to roll half of its wound rolls as 1's, and one of the two remaining termies makes their invulnerable save, so it only picks off one guy. The immortals only manage to put one glancing hit on the dreadnought and this shooting phase is done. The wraiths and one overlord charge the dreadknight and kill it with Hammer-of-Wrath (impact hits) although the wall-of-flame overwatch reaped a heavy toll, completely killing an undamaged wraith on the way in. The other overlord fails a charge at the nearest terminator-squad. Technically Will is still up on me 1 point to 0 right now (he got first-blood with the triarch stalker kill) but his warlord is wounded and in range of my wraiths and overlords, and 3 of his 4 combat squads have been reduced to two or three models each.
Bottom of turn two, will tried to move up through cover, and makes some poor rolls, bogging down his squads. He also at this point spread himself real thin, instead of trying to consolidate his remaining force. His stormraven came in and quickly blew my doom-scythe out of the sky, and his dreadnought, brought the shields down on the ghost-ark on the far side of the table, immobilizing it and ripping through 3 of its hull points. He tries to bring down the wraiths, but this turn they just wouldn't fail any of their 3+ invulnerable saves, so they soaked ALOT of firepower. He's in trouble and he knows it at this point. He fails a charge against the wraiths to end his turn.
Here's what the board looked like at the end of turn two:
We were both getting hungry at this point and he agreed that if I had a good turn three, he was going to concede the game. The immortals moved in to claim his rear objective and shoot-up his remaining untouched squad, the wraiths and lord moved up to cut-down his beat-up squads, and the remaining mobile ghost ark simply pushed forward, securing a firing position will within rapid-fire range of anything it wanted. At this point he knew the writing was on the wall, and surrendered.
While it seemed a mismatched battle, keep in mind, my necrons have been battle tested, and have even won two local tournaments, and one qualifier for some regional-or-some-such (I think that was back in 5th edition though). They are also somewhat unorthodox in that I have some very deadly melee capability, very few feet on the ground, and until today have never included a flyer. My quantum shielding negated the firghtening firepower of his psycannons, and his poor deployment and maneuvering cost him greatly. He's still learning though, and at least he's finally figuring out that terminators dont really need cover, and in fact, it basically slows them down for no benefit. Honestly, I think his army would have done ALOT better against my iron warriors, but perhaps we'll have a look at that battle in the near future.
After this battle, I believe it is: Necrons 3, Grey Knights 0
he's also 0 for 1 against my Chaos, but that was a completely different list, so we'll see how it works out.
Will wanted to test his all-terminator Grey Knights List out, and I asked him if he wanted to play my Chaos or my Necrons, he picked Necrons (Hey, it was his choice, dont blame me!)
So, here's what I came with:
Two Overlords, with Warscythes, riding on Catacomb Command Barges
Two ghost Arks, each with 8 warriors, a Storm-tek, and a destruct-tek
A squad of 9 Immortals, with a lord with a res orb and a fire gauntlet, and a cryptec with the Veil of shadows and the Nightmare Shroud
Two squads of Two wraiths, with whip-coils
A Triarch Stalker
Two Heavy-Destroyers
and a Doom Scythe
This was my first time fielding the Hvy Destroyers or the doom scythe, as I usually bring a monolith and a quad-gun aegis line, however, the lack of AP2 weaponry was concerning me, plus I rarely had anyone who was able to stand in the fortification and fire the gun because all my units are either in vehicles or had another job (plus I have come to hate the quad gun, it's like throwing pebbles at flying tanks and has been nothing but a waste of points for me in the past)
Will brought this:
Librarian HQ
Two ten man squads of terminators, one with justicar thawn, each with two psycannons with psybolts.
The dreadknight
A dreadnought with two twin-linked autocannons and psybolts
a Stormraven, also with twin assault cannons, and a twin hvy. bolter, all with psybolts.
God grey knights are expensive... that's all he can put out at 1850...
So we rolled crusade and the deployments were on the short table edges, we had a YQ employee set up terrain in a neutral manner before we arrived. I won the roll-off and picked the more open side of the board, since I have alot of vehicles to move around, and because that side of the board had three of the 5 objectives on it. Will made me deploy first, but failed to seize the initiative, so here's the board at deployment.:
osiris.m-l.org/pictures/GK-NEC%20Deploy.jpg
(Sorry the pic is large, I didn't really edit anything for this rough batrep)
Ok so I move first, and mosty the necrons cautiously push forward, jsut trying to get within 24" to fireoff some initial shots and try to chip away at the horde of terminators facing me. Will's main mistake was spreading out in a huge conga-line acrossed the entire battlefront, so it was easy for me to get weapons to bear early. In my first round, a ghost ark and its passengers, picked off a couple terminators on one side of the battlefield, and a heavy-destroyer and the gauss cannons from the overlord's barges picked off a couple from the other side. The heat ray did hit, but rolled two ones... so no kills, but the twin linking effect was instrumental in bringing down a few terminators. Both squads were combat squadded, so they had to take leadership tests for 25% casualties and BOTH FAILED... they only fell back a few inches though. My immortals decided to babysit the rear objective and just wait a turn to see how the grey-knights maneuvered.
Will's turn, his Dreadknight did not take kindly to my stalker lighting up his unit, so it jumped right up in front of it, and bounced a heavy incinerator harmlessly off of its quantum shielding. The 'rifleman' dread landed a pair of nasty penetrating hits on the far ghost ark, but 'WHEW" the dice came up better this time and I Jink-saved both of them... SHIELDS HOLDIN CAPIN'! Some bolterfire backed by psycannons dropped one of the wraiths and wounded his companion on the far side of the field.
And They Shall Know No Fear kicked in and the two falling back units quickly made up the ground they lost the previous turn, but the damage was done, it kept them out of charge range of anything vulnerable. His librarian tried to cast Scrying gaze and suffered a perils of the warp, but then in the ensuing assault phase, the dreadknight smashed my triach stalker to bits. Which looks like a setback, but it did the job I wanted it to do, it pulled his dreadknight way out in front of the rest of his force, too far away for his troops to support, and well within striking range of both sets of wraiths, AND both overlords...
Here's a Pic of the board at the end of both player's turn #1:
osiris.m-l.org/pictures/GK-NEC%20Turn%201.jpg
Top of Turn two rolls around and night-fighting kicks in. So I decide to get a little risky. I teleport-deep-strike my immortals in behind his dreadnought, they scatter enough to end up in his side armour, but no mishap. I also push both ghost arks up to within 12" of his main line. One of the overlords is close enough to make his sweep attack against the dreadknight and does so, causing 2 wounds, all the wraiths fly up to it and close in for the kill. Both Heavy Destroyers position themselves to take potshots at the terminator line, knowing that even with stealth(from night fighting), the terminator's invulnerable save is better than a 6+ cover, so it's worth shooting from over 12" away at guys out in the open. Both destroyers come up empty this turn, but the ghost arks cut down a few more terminators. My Doom scythe shows up, zips in 36" and unleashes the death ray. It covers 4 terminators, but manages to roll half of its wound rolls as 1's, and one of the two remaining termies makes their invulnerable save, so it only picks off one guy. The immortals only manage to put one glancing hit on the dreadnought and this shooting phase is done. The wraiths and one overlord charge the dreadknight and kill it with Hammer-of-Wrath (impact hits) although the wall-of-flame overwatch reaped a heavy toll, completely killing an undamaged wraith on the way in. The other overlord fails a charge at the nearest terminator-squad. Technically Will is still up on me 1 point to 0 right now (he got first-blood with the triarch stalker kill) but his warlord is wounded and in range of my wraiths and overlords, and 3 of his 4 combat squads have been reduced to two or three models each.
Bottom of turn two, will tried to move up through cover, and makes some poor rolls, bogging down his squads. He also at this point spread himself real thin, instead of trying to consolidate his remaining force. His stormraven came in and quickly blew my doom-scythe out of the sky, and his dreadnought, brought the shields down on the ghost-ark on the far side of the table, immobilizing it and ripping through 3 of its hull points. He tries to bring down the wraiths, but this turn they just wouldn't fail any of their 3+ invulnerable saves, so they soaked ALOT of firepower. He's in trouble and he knows it at this point. He fails a charge against the wraiths to end his turn.
Here's what the board looked like at the end of turn two:
We were both getting hungry at this point and he agreed that if I had a good turn three, he was going to concede the game. The immortals moved in to claim his rear objective and shoot-up his remaining untouched squad, the wraiths and lord moved up to cut-down his beat-up squads, and the remaining mobile ghost ark simply pushed forward, securing a firing position will within rapid-fire range of anything it wanted. At this point he knew the writing was on the wall, and surrendered.
While it seemed a mismatched battle, keep in mind, my necrons have been battle tested, and have even won two local tournaments, and one qualifier for some regional-or-some-such (I think that was back in 5th edition though). They are also somewhat unorthodox in that I have some very deadly melee capability, very few feet on the ground, and until today have never included a flyer. My quantum shielding negated the firghtening firepower of his psycannons, and his poor deployment and maneuvering cost him greatly. He's still learning though, and at least he's finally figuring out that terminators dont really need cover, and in fact, it basically slows them down for no benefit. Honestly, I think his army would have done ALOT better against my iron warriors, but perhaps we'll have a look at that battle in the near future.
After this battle, I believe it is: Necrons 3, Grey Knights 0
he's also 0 for 1 against my Chaos, but that was a completely different list, so we'll see how it works out.