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NAME TYPE DMG RANGE SLOTS RULES COST
Handgun shooting 1d6 medium - crew fired, cannot cause criticals 0
Machine gun shooting 2d6 double 1 2
HMG shooting 3d6 double 1 4
Minigun shooting 4d6 double 1 5
125mm shooting 8d6 double 3 ammo3, blast, hazard tokens 6
Rockets shooting 6d6 double 2 ammo3, blast, Hi-Ex 6
Flamethrower shooting 6d6 Lg.Template 2 ammo3, fire, Ex 4
Mortar shooting 4d6 double 1 ammo3, ignore terrain 5
Grenades shooting 1d6 medium - ammo5, blast, crew fired, blitz, Ex 1
Molotovs shooting 1d6 medium - ammo5, fire, crew fired, blitz 1
oil slick dropped - Lg.Template - ammo3, treacherous, add slide 2
Caltrops dropped 2* Sm.Template 1 ammo3, treacherous, remove 1
Glue sprayer dropped - Lg.Template - Ammo1, treacherous, -2 gears 1
Mines dropped 3d6 Sm.Template 1 Ammo1, blast, special flip test 1
Smoke dropped - Lg.template - Ammo3, rough, -1 to hit 1
Ram smash +2d6 smash 1 negate hazard on own activation 4
Ex-Ram smash +6d6 smash - ammo1, blowback on 1's, Hi-Ex 3
Thumper shooting - medium 360 2 Electrical. Ammo 1. Special flip 4
Arc Lightning shooting 6d6 double 2 Electrical. Ammo 1. Arc attack 6
Super booter shooting *6d6 double 2 Electrical. Ammo 1. +d6 gears 6
Mag Jammer Shooting - double - Electrical. Target no ammo next act 2